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(1 edit) (+1)

Nice demo! I was a bit confused about the controls, though. Is there a way to skip the dialogues? Also, how does the game restart after a death screen?

A skip dialogue button would be really helpful, especially to fast-forward through the intro after the first playthrough.

Since it's a simulator-style game, I think it would be interesting to make the buttons diegetic — embedded within the world itself. Maybe adding more mechanical interactions to trigger actions would improve immersion.
For example:
Brandishing your sword at a character to trigger something.

- Pushing a rope to open a trapdoor and make someone fall to their death.

That said, nice work! Looking forward to seeing a devlog video if there’s one coming. :)