Hi! I did a full feedback playtest on The Fray (WIP) and wanted to share detailed impressions to help the development process. Hope this helps!
1. Platform Used
PC – Browser (played on Windows)
🔹 2. Overall First Impressions
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The game starts with a robot in a city setting — visually clear and intriguing.
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Instructions on movement and controls were helpful.
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Very curious at first, but quickly confused about where to go.
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Immediate need for a minimap or directional indicator (like an arrow or marker) to guide players.
🔹 3. Movement & Mechanics
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Movement feels slow and clunky. Turning is awkward — mouse movement doesn’t feel natural.
Suggestion:-
Make WASD for movement, and allow mouse for free-look/turning.
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Add movement speed boost or sprint option.
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Combat feels unresponsive. Punching is slow and awkward.
Suggest: Faster attack speed and allow holding mouse to combo instead of spamming.
🔹 4. UI & Clarity
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No health bar or main HUD — adds confusion.
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One visible quest icon exists, but no quest log, objective marker, or action prompts.
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Strong need for a basic tutorial and clearer early guidance.
🔹 5. Combat & Interactions
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No enemies encountered. Just wandering around.
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Right-click to punch works, but feels unsatisfying.
Suggestions:-
Add mobs/enemies early.
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Add a block/counter feature (e.g., press “C” to block and charge power).
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🔹 6. Game Flow & Engagement
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Game gets tedious quickly — aimless walking without clear objectives.
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Couldn’t find the item “the raws” after minutes of searching.
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No combat, no excitement, no progression. Needs a reward loop.
🔹 7. Visuals & Sound
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Punch sound/animation feels off.
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Environment is okay but not memorable. The city has potential, though.
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Add interactivity to bring the world alive.
🔹 8. Final Reflection
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Most memorable part: None, unfortunately.
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What to improve first: Movement feel + combat + early action.
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What not to change: The core city concept.
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Overall impression:
The Fray (WIP) feels tedious and aimless right now. It lacks direction, urgency, and gameplay engagement. I wouldn’t continue playing unless enemies, guidance, and smoother controls are added.
💡 Quick Suggestions Recap
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Add a minimap or quest arrow
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Improve movement speed and camera control
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Make combat faster and more satisfying
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Add enemies/mobs ASAP
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Include a tutorial or mission log
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Create early engagement moments within 2–3 minutes