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Immediately in love with the presentation

- Favorite song in the jam
- Favorite character design in the jam
- Love the intro screen and found it a clever way to set the picture without needing an entire dialog system
- Reminded me of old flash games I used to play in a good way (Dolphin Olympics 2 specifically)

Wishlist/Random improvement ideas as tribute:

- Took me an embarrassing amount of time to figure out I needed to HOLD space not tap it in bursts to gain speed. Wish it was under Controls instead of Tips section of the page, I thought Tips was spoilery but it was essential knowledge.
- Wish going to 0 calorie didn't double whammy you so hard. Not being able to boost anymore is already punishment enough in my opinion or at least it shouldn't break your speed as fast and completely as it does. It might make more sense if the idle animation played a tail wag that got slowed when you hit 0, but losing momentum speed from fatigue feels confusing and frustrating.
- Noticed hitting space right as I reach waves while going up would make me jump while at low speed. Tried holding space as soon as possible on reentry or going out at high speed but often just lost all speed instead of getting a boost. Didn't understand/notice if it was because I was at 0 calories each time or something else.

All very good feedback, glad you enjoyed many different parts of the game! The jump was just intended for when you have low calories to get a little oomph going down without having to spend calories, not as an extra boost on exit. We hadn't encountered anyone who had done that but we can see how you came to the conclusion. I'll also have to check out Dolphin Olympics 2, never heard of it but does remind me of the game we made lol