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Hi, thanks so much for detailed feedback, I will address things one by one.

Melee is still being tuned. ammo count for weapons, ammo recovery rate, hard canceling attacks with other actions, damage, these things. I agree ranged is not tuned exactly well but the shield gun with lance weapon is overtuned for damage, current Combat 3 rework address some of this .

Parries were made easy on purpose because I had friends who play test unable to land with old timing haha, the current rework is 100MS, parry window this demo has 500MS window which is too high but we wanted to make it so people could parry, especially publisher haha. Parry function needs a bit of update, we are going to work on that.

Afterburner can be increased, faster is much cooler :)

HEAT cost is adjusted, I increase HEAT baseline by 60% in Combat 3 rework.

UI getting total rework in new demo for you guys, will make the armor and HP stat much better to understand


There is customization, but we were dumb and made it so it can only unlock after defeating Boss, I wish I didn't do this but it is what it is. Companions and companion command system is implemented in current build, can't wait to give access to other to try

Voice acting is rough, it was me doing impressions of Metal Gear characters haha and changing the pitch on some

Resolution bug is known, we are going to fix it for next build, apologies for this.

Please follow on Discord and Twitter for more news and dev updates:). We take a lot of community suggestions and questions there!