Probably my favorite frog game this jam
- Great environment work
- Funny sound effects
- Fun to boost around in the air once you get good at it
Wishlist/Random improvement ideas as tribute:
- Not sure if that's the case but thought levels were segmented in closed off sections you can't access without boosting when I couldn't nail a jump from a lilypad to the rock wall. This started making me anxious I forgot a chicken and didn't have a way to boost back into a previous level section. Turns out there was still one fly so I was ok.
Would suggest either:
- Blocking off level sections until the current one is cleared (meh)
- Having clear ways to slowly but eventually navigate between sections without boosts (meh)
- Have a clear "This thing will spawn flies slowly but infinitely" in each section (Better theming, more fun because more boosting but might imbalance the game and might require a new asset)