Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Leveling is mostly for HP, MP and a minimal boost to everything else. Your attack damage and speed is based on your Weapon Skill, which I'm already looking into making the overall progression feel better!

Ranged weapons will be reworked as well. In this early state of the game they're more a gimmick choice that didn't work out as I planned, so that will change for sure.

To be healed while in combat you have to eat food and have enough food energy for that. It actualyl displays the value per second, but the heal happens every 5 seconds

Thanks for the feedback ;)