This one's really well put together, but also quite tough. Furthest I got was 3 computers and about half the servers. Seeing the monster wandering around in the backgrounds through doors builds up the atmosphere is a great way, but with the way the cameras are set up we don't really have a way to try to avoid him besides crossing our fingers he's not there. a bit more feedback when we get hit would be nice too, rather than just the health ticking down. This is pretty polished, it's got the tension down.