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(+1)

Fun infinite runner idea and solid execution that left me wanting more

- Really like the presentation think it's cohesive and solid
- Can tell levels are generated in chunks but can't tell easily when they start and end, they are very well and seamlessly connected
- Clicked for the cat and loved the cat, funny cute dialog, good sound clips. Looks like a pettable creature

Wishlist/Random improvement ideas as tribute: 
The execution reminds me a bit of Dino Run and even more of an obscure Nintendo DS game it could steal notes from : The Chase- Felix meets Felicity
In it you outrun a level-obliterating void as you draw your own platforms using the stylus using a mana system. If I recall you can also grind down slopes to accumulate notable velocity).

Notable differences between this and The Chase:
- The Chase has a preset campaign made of handcrafted levels
- The deathwall goes at a fixed speed

I think, like Dino Run or The Chase, this would work better as a hand crafted or at least finite runner experience if you had had more time.

Currently you score based on how far you go, but that metric feels grinded for with time more than skills. You complete runs and get cool upgrades, but very quickly you master or trivialize all the platforming chunks (triple jumping over the garage area for example) and the only measure of how far you can go is how many upgrades you've accumulated rather than any test of skills. Then the high score chase loses a lot of meaning and left me with a bitter note despite the polished experience.

I think one of two ways could really improve this game if you chose to make it into a full title or similar jams in the future :

- Have a  finite and clearly communicated end distance for which the player is grinding for
- Have individual levels to beat

Then the metric of success/personal satisfaction could be : Time to beat the entire thing or Number of attempts before beating the entire thing. Cheers and thanks for the feedback on our game too :)

(+1)

Wow! Thanks for the in-depth review! I will have to check out The Chase for some inspo! I do plan to expand on this game so that is very much appreciated. I have a story idea with a finite distance for a few levels that will progress the story then into an infinite void mode at the end. 

If/when you need playtesting I'm down :)