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- Really appreciate how personal the story sound
- Love your menu design and visuals in general

- Was very curious about the story but got stuck on a hard-ish puzzle (2 or 3 once food mechanics get introduced)
- Appreciate a lot the presence of a skip puzzle button especially in the context of a gamejam (But was too prideful to use it lol)

Wishlist/Random improvement ideas as tribute:
- Wish there was a way to use the food menu directly through inputs/without accessing a menu. Might make sense later in the game if there's a ton of different ways it can be used but from where I was you either kept it or consumed it for one ability so it felt clunky to open a menu just for it.
- Wish you could see the entire level on one screen. One level with a lot of barriers felt a bit trial and error more than puzzling it out because I couldn't tell where each barrier would lead me until I tried one first.
- Minor, but I wish the narration didn't address the player as "You" but "I". "You" seems inaccurate since (I think?) the narrator is talking about themselves.
(+1)

I'm really glad to hear the story was a reason for you to keep playing, although I can totally understand not wanting to skip levels as I've felt the exact same way in other games. I was considering making the narrator speak in first person, but I decided to use "You" since I felt it could make the story more impactful to the reader. My thought process was that if the story resonated with the player, they could consider the "You" to be referring to them, whereas if it didn't, they could consider the "You" to be referring to the in-game character, but there were probably better ways at going about this. I agree that the controls are pretty complicated and it was one of my main concerns about the game. However, you actually can swap between viewing your character and viewing the entire level by pressing Tab! This was one of the main reasons why the Consume buttons are tied to a menu though, as sometimes they would cover up bits of the level when viewing the entire level. Thanks for the feedback, I'll try to keep these in mind for the future!