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(+1)

Liked this enough to try over 4 times until I finally beat it and satisfied especially with how short this jam was, good job!

- Very good ambiance, solid choice of music and liked that the sound effects didn't overshadow the gloomy tone of it
- Good writing that hooked me quickly, careful on typos, (they're a pet peeve of mine but don't stain the experience)
- Reminds me in a good way of World of Horror you might also like if you haven't heard of. Though that one I found too scary to play myself lol. And I think yours works better because horror imho relies more on story than replay value.
- [ SPOILER ] Really like how one person attacking you may have been innocent
- Really like the ending leaves me wanting for more and seeing how else it could end were it a longer jam

Wishlist/Random improvement ideas as tribute:

- I wish combat had more player feedback. It's very hard to tell if [the item you can find right at the start] does more damage than punching for example. Would love either a number display or a healthbar or have their portraits deteriorate at health thresholds (though that's probably not worth the effort) or similar
- I managed to find [a key item needed before accessing the last area] but didn't see any text informing me it had been acquired, maybe a bug or missing dialog

(+1)

Thanks so much for playing, I'm really glad you enjoyed it enough to finish it.

-Sorry for the typos, I really wanted to take a few more passes on the dialogue before I submitted but I was actually working on this right up until the deadline.

-I have actually played world of horror, one of my many inspirations when making this, cool that someone saw that.

-I left the HP and damage numbers out on purpose for a sense of tension but this is a issue a few people have brought up so I might think of a middle ground for this.

-I'm assuming the key item you're talking about might be the shovel? Normally you can actually get it by talking to one of the NPCs, but I didn't want the game to be soft locked so I made it so you pick it up if you kill him, didn't get around to putting any text to indicate this.

Thanks for all of the feedback,  I really appreciate it.