Wow! Tremendously appreciate the write up and feedback! I'm glad the weight of the mech feels solid and fun.
I've been working on additional hit reactions, staggers, and other animations as non-placeholder assets are added.
As for deeper progression and part abilities, those were planned for early on but ultimately put on hold for a simpler experience for this title simply so I would have the capacity to actually release it in a timely manner. But it's absolutely something I want to look at and try again after release to make something better. This title is more about laying the ground work, seeing what interest is there for this type of game. And if it does well I'll do more and go deeper!
Viewing post in Scraps Of The Machine - Pre Alpha Demo comments
yeah, like i really appreciate the difference between feathering my jets to have a smooth landing, vs the times when i have to land hard, and there is that hard impacting lurch, and pause before being able to get moving again. Things that remind you that you are driving a big chunky machine, instead of a weightless camera on skates, i will always applaud.
I eagerly look forward to future updates on this and where it goes. :)