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(+5)

The few recommending cogdemos need to keep in mind this is a twine game. It isn't as simple as rewriting a line or two of text--it is the difference of two totally different code languages needing a full, comprehensive translation from one to the other.
Yes, you could simplify everything to CS (Choice Script) but a lot of what Lili wants for Sovereigns Ring would be lost in translation, from the colored themes, to the music (it isn't as advanced/reliable in cs) to the style of the ui itself.


The best thing to do right now is be part of the collective voices pushing back against the small faction that wants to control the many. It is disappointing that this happened at all, but the only way this "goes away" is if you do your part, no matter how small it seems. It counts, and adds up. We've got this!

(+1)

Yes! Thank you. While Choicescript is a great for what it does, it doesn't have the same level of flexibility and complexity as Twine which uses html, css and javascript with own custom macros. Porting the game over would require a lot of work and restructuring of code, that I am not willing to put in while in the process of a rewrite atm. For now the game is sill functional, but shadow banned, so there is a silver lining here. 

For now, we can only push back and get this decision reverse so everyone can return to their normal lives and work flow again. 

Thanks for dropping by!

Mmhm. That's why it had to be said; going from CS to twine is decidedly easier than the reverse of twine to CS.