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(+1)

Thanks for playing! I originally wrote the description & controls while I was pretty tired from pulling an all-nighter, sorry for making it so confusing! Way too much specificity on things that weren't important. It should be updated with a much more concise version now.

I'd definitely add a controls tutorial and proper tooltips in a full version. The description is a little bit of a band-aid, I just always run out of time for onboarding besides trying to lead the player in the right direction best I can without text instructions. Part of that wordless onboarding is the purchase options - they are gated based on which currencies you have unlocked, but there's no special case for the add node since an alternative start is 2 harvesters -> add -> circle converter.

Completely forgot about clicking outside of the shop, zoom buttons, and shift for speed! They were on my list, just slipped my mind. Oops.

Scroll wheel zoom speed is kinda strange, in order to support "smooth scrolling" it uses a multiplier supplied by the OS, but evidently that gives a weird experience on some mice. I'll keep an extra "zoom speed multiplier" option in mind for the future.

I wasn't incredibly happy with the UI for purchases in the shop, it was suggested during playtesting to rework things so you could click on an item to purchase it and the cost would just be text below, but it was a little late to spend so much time redoing it.

I've never played starcraft before, but that's definitely interesting if the game continues to lean into moving a group of nodes around the map. The other possible direction was leaning more into "subgraphs", a feature of other node-base programs that let you pack multiple nodes into a single powerful block. Much to consider!