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(5 edits) (+1)

Judging from the comments, a lot of my critisms have already been spoken and acknowledged. Aside from a desire for more save slots, because there is so many ways to play this and so many outcomes that having the ability to make as many save games as you want, copy saves so you can just start from X point, and delete saves you don't want, would be incredibly nice. But that's also something to consider later, once the game plays well. I'll just make do with only 3 saves for being eaten every fight, struggling through as Lunalyn, and devouring everyone as first Budgie (Mimi for me) for now. 

Since that's it for my critiques, here's some praise: This is a rather unique play on a vore game and an excellent one. It lets you play whatever way appeals to you. If you like the feel of a prey fighting for their life against predators out to get them, you can do that and are rewarded for doing that (with health, currently). If you are just here for the vore, you don't have to fight a thing (aside from the non-perma preds) and can just let yourself be eaten, then continue on as your pred to be eaten by whoever is next, no matter how indignant. Or, you can fight to survive as the character you want to be (once you get eaten by them). Beautiful concept for a game and one that will be worth keeping an eye on as it grows, develops, and gets more than few bugs fixed up. This is starting out strong, Lunalyn, keep it up!

(+2)

Yeah I was definitely considering adding more save slots. The nature of the game as it is almost necessitates it, really. Thank you for the feedback!

I'm really glad the general ideas behind the game worked so well for you, I put a lot of thought into how I could make the vore suit the gameplay better than in a lot of games, so it means a lot to hear that! 

Glad you enjoyed the game, stay tuned, I have a lot more planned <3

(4 edits)

I shall, indeed.

I will let you know two things that I discovered that hasn't been mentioned so far:

First, the silver budgie does not appear to have their own taunt, instead turning into a blue budgie to do it. Just to be sure, I tested with a bunch of other animations, as well as the green budgie, and this seems to be the only case where this happens.

Second, there is a weird bug with Vesper's trident. I'm not entirely sure what is happening, but dropping the sword to pick up the trident results in the trident sprite remaining on screen, but now behind and seemingly attached to the sword (it disappears upon picking up the sword, which gives the sword as normal). I only got this to consistently happen as a budgie. Additionally, while holding the trident, picking up Skylar's khopesh results in the khopesh sprite reappearing with the trident sprite behind and attached to it. Again, picking it up gives the trident as normal. For this, I was only able to get it consistently as Vesper.

EDIT: Turns out, the sprite bug that keeps happening with the trident happens to both the trident and the khopesh. I've also started getting it with every character. Not sure why it is happening, but I have a suspicion. I've noticed that, when you pick up a weapon, your previous weapon spawns slightly above your character. It can get stuck in a wall or ceiling, making me wonder if that's what's causing this.