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(+1)

Cool idea, but there are a few rough edges here and there. Particle effects when you cast a spell would really make this come alive. Maybe represent the mana with numbers, so I can see exactly how much mana I have left. The same thing with health. (Shield too OP)

Thank you so much! I totally agree with you with the particle effects, something like a trail and a hit effect as if the spell exploded on contact. I think the mana and health could be a really simple add-on, making it easier to read instead of just guessing. About the shield, is it because of how many spells it can absorb, maybe it should be based on damage instead.

(+1)

I agree about the shield, it should only be able to take 1 - 2 hits imo, also it should stay active only couple of seconds before disappearing so it matters more when you cast it. right now I could barricade myself with multiple shields which is indeed op :D