Yeah, that was pretty alright. I wasn't expecting it to be a fnaf-like, but I wasn't disappointed it was a fnaf-like. Strategy was a little too simple though, since he always progresses linearly through the same 5 steps and the audio cue always lures him back 1 step regardless of where he is or what camera you're on when you play it. And since you only have 2 things you can do with power, it ends up pretty RNG-dependent, just hoping you don't have to waste power resetting the cams and he misses his movement opportunities. Jumpscare could have used a sound, but to be fair it did startle me when it happened. Also I misread the story as Plankton *having* food poisoning and we were trying to prevent his escape, which made no sense until I reread it. It's not bad for what it is, it's charming and kinda fun.