I finished this and still wanted more, so good man, especially how it keeps on steadily increasing difficulty.
I finished some of the first level before I even got the "instructions", so you might wanna show them a bit early or lock movement until they are shown, although tbf every gamer should know these controls, but still feels weird to finish a level then see "press space to jump" XD
Viewing post in The End of the Tunnel jam comments
Yeah, but at the same time I absolutely hate tutorials where you're frozen until you're shown what input you're supposed to do.
My reasoning is that players who know the controls don't need to read them and those who don't won't be able to do much of anything before reading them.
Also, me and my co-designer numbergenerator.org/randomnumbergenerator, are very glad you liked the levels we came up with. Ok the actual way I did it was look at the numbers it gave me (1-6 for the 6 tiles in the game) and then either do it if I thought it would be fun or do something else if it just spammed the most unfun tile over and over again. I also played through all the levels beginning to end in sequence every time I added one to both test them more thoroughly and get a feel for the game as a whole. By level 12 for example I noticed them getting too long, so I made some shorter more intense ones after.
Anyway, long story short, the difficulty curve and levels was what I was most worried about as I had never done a gameplay focused game before (only a story-focused one to rather mixed results).
Thank you for playing, glad you enjoyed it!