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(2 edits)

I don't know how to explain this, but I have the impression that the zoom isn't smooth and isn't very precise.

Even moving around the map lacks fluidity.

Just out of curiosity, it's not Unity, Unreal, or Godot. What's the development environment? By the way, I'm a developer and I'm curious.

Does this version already have AI for the opponent, or not yet, to see the combat?

I don't know how to explain this, but I have the impression that the zoom isn't smooth and isn't very precise.

Even moving around the map lacks fluidity.

Just out of curiosity, it's not Unity, Unreal, or Godot. What is the dev environment? By the way, I'm a dev and I'm curious.

(1 edit)

I see, map movement lacks fluidity. I will work on that.

Yes, the game has a basic AI, both for the enemy player and the eldritch horrors.

It is a custom game engine I made for this game, Plain C language and OpenGL.

Also, which game are you working?

goood, I am more of a Java and mobile developer, more of an apps business, but in my free time I work on a 4X game with the Godot game engine.

I also noticed a game crash when I click on the button at the top left, the arrow, then I click on the submenu; the game crashes directly

Thank you for finding the bug. I traced the error and I will fix it soon.

Thank you again, the bug is fixed now.