That is incredibly kind of you! I like being a little weird and goofy so I'm glad the main menu buttons worked to set that mood right off the bat lol. I'm glad you had fun with it - I definitely wanted to make it so you could always win eventually, worst case scenario you guess 26 times but at the end you still get to guess it correctly
I think the idea of stronger contrast makes a lot of sense - there was a ton of brown in this game, and especially for a word-based game where you aren't moving around, it needs to be pretty to look at. I'm going to do a little more research on UI art going forward, and will be applying your advice towards future game jams and my long-term game I'm working on.
Thank you again for your feedback <3