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(+1)

Hey, thanks for the feedback! Yeah the game depends on timing for a big portion of the levels, sometimes accidentally leaning too much into it. If we had more time to test the levels, we definitely would have tweaked the timing of some. Also, you can press 'R' to restart the level. The tutorial was supposed to show a message to inform you if you stay inactive for too long but it was never tested if it actually showed it haha.