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Hello, gamers!

Unfortunately, I was not able to post yesterday as I had a basketball tournament. Fortunately, I can today, and I have a cool feature for you!

I've added stat upgrades, which allow you to improve many stats that will make the game easier. You can't use them immediately; they're going to need to be unlocked at a certain level (though I'm not sure which yet).

The upgrades are for health, damage, accuracy, reload speed, and move speed. Most of them are self-explanatory, but I wanted to show you what accuracy looks like. So here's a screenshot of all the upgrades:

And here's a gif of me testing the accuracy stat:

And yes, I know the page buttons aren't needed for the upgrade menu. I only have them there in case I think of more stats before I release the game. If not, those will be removed (ther shop is like this, too, and I will remove the buttons come release should it be necessary).

And while I showed you that list of features earlier, I'm not going to add launchable aliens or special items at the moment. Right now I'm going to work on an Organization menu that will include your material and projectile inventories, as well as the configurable hotbar. I'm also probably going to add an inventory maximum that can be upgraded in the upgrade menu.

I've also added four new achievements:

And I've decided on a game mechanic that I'd like to include. Right now, nothing happens when you die. I'm going to add a feature where, once you die, you're dead for a certain amount of time (the time will start short but get longer the more you level up and the more you die). You can revive yourself with coins based on how much time is left, and you can also use a special Revival Token item that you can receive as a reward in free gifts (which aren't implemented yet).

Oh, and one more thing: Users now start with ten coins. I did this because I want to include material purchasing and crafting in the tutorial and you'll need some money to buy some rocks.

That's all! Have a nice week!