Thank you very much for your message. I appreciate you leaving one, because I know how hard it can be to say nice things about what you enjoy.
It was one of my priorities to integrate gameplay and story in a novel way, which came naturally due to the game’s homages to the adventure game genre. I thought it created the dual motivations of doing puzzles for the story, and reading the story for the puzzle. You can enjoy either aspect, and I wanted the world to feel fleshed out in both. Of course, if you want to know more, I did write about the game on my blog. https://disposablearts.neocities.org/
I think that you will experience good things again. It’s hard for me to feel novel feelings as well. When you give up hope, you settle for less. I like my own works a lot. They’re my blorbos. But lots of other things give me that feeling. That’s how I get inspiration to put stuff into the work.
I think if I continue the TILIM lore, you will enjoy it very much :)