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(+1)

agreed.  coupled with the slow transitions between character images, this makes for an incredibly slow interaction.  If you've ever tried in dialogue to say that your character walks out and leaves for the night, sometimes the characters will talk to each other for a long time, until the game randomly passes the turn to you finally even tho the last thing you "did" was leave.  But if you say nothing, the characters will be like "Oh, Crankshade, are you still here?"  One time I plainly wrote "Crankshade is not here" and then they were like "Oh, I thought I heard them. Anyways..." and continue on!  lol