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Thank you for playing, and thank you even more for sharing your input. As for the glitches you're talking about, I think those were patched in version 1.0.2. That's the current version of the game. Do you know if you were playing that version?

tedcash123 is my current discord. That username should work. Feel free to send a message. If I got a friend request from you with no message or name I recognized, then I might have just not acknowledged it.

Regardless, thank you very much for typing this up. 

(As for the sequence breaks, I considered adding some cheeky dialogue or special events for players trying to break the game, but I wanted to wrap the project up. For now, you can consider being able to break the game a reward for players doing a second run :p)

Howdy! My Discord issue is probably because I'm using it wrong. I'm like that.

However, I've just now redownloaded the 1.0.2 build and found the Galaxy Door/Key interaction - with the door in the 'Inverted World' - still spits you right back out. Though, this was from grabbing the first available Galaxy Key (south of Pule) and booking it towards the lab to test it. So, barring a full playthrough or me getting RPGM:MZ and checking myself, at least that still seems borked.

Additonally, while I can't say for certain as I've since deleted the original .zip, cross-examining many files between my earlier directory and the latest (dates last modified + browser history) suggests I was on 1.0.2 when encountering both the Galaxy Door and Wet Spellbook bug. So I would assume the Spellbook issue still exists. I'm too lazy to do those more exhaustive things though...