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aye gud enough. Plot is interesting albeit I was a bit confused at the start. Wonder how this gonna grow

One starting advice tho, at the start I feel like it's difficult to understand who's talking (Who's Salome and who's Kate) maybe u can change name colors to reflect who's talking ? Like orange for Sal and crimson for Kate. Annoying to do so for the full game, but maybe the first 10 lines to make it crystal clear ?

Also imo : main menu music too loud at start, and the game really needs music. But aye it's 0.0 so who am I to judge aye?

Godspeed out there!

(+2)

Thanks for the advice it's appreciated, I will definitely start colouring the names. About music I felt like it could ruin the mood of the game,but I will test it out rather than not trying at all

Aye thanks for reply

maybe not as much about music but more like ambient sounds, birds singing, wind on leaves in trees, computer clicking on that last scene hibernation capsule scene, etc... For exemple h scene has sound and its better imo (poggers graphics on that scene btw)

Obviously up to you, I also think trial and error is a good way for game dev

Dropping this randomly, but that horror game has themes of 2 souls in body and repetitive test subjects : https://store.steampowered.com/app/3224600/Am_I_Nima/ you may want to look into that for the dynamic between two souls

Wishing you bests aye