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18 APR 2020:

- The enemy AI is a little bit closer to how I'd like it and I have a better idea of what changes still need to be made. The bomber definitely needs some work. I'm thinking about having it come in from the top of the screen instead of the side.

- The explosions I made with BlastFX were too large (60x60 pixels or larger) so I reduced their size by half and adjusted their placement on the enemy ships.

- Mini-milestone: First demo had 45 views and 15  downloads. Second demo has 57 views and 17 downloads. Not as much as I'd like, but it's still progress. As the demos get better in quality I expect the counts will increase even more.

Speaking of which, if you're reading this devlog and thinking to yourself, "He should really do X or Y" feel free to comment on any features you'd like to see in the game or things that need changing. I've already implemented a few changes recommended from other players (screen adjustments, pause button, increased difficulty, etc).