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(+2)

Nice Work!

I like the mechanics of collecting power and then filling your ship, even though the ship can drain your power completely. But still, good point.

Well Done.

Things to improve, and that's for you, to get better ;), this is a jam entry so I completely understand most of the causes, and thus most of my comments are to help in case you'll proceed later.

- Music is soooo boring, it keeps repeating every 5 seconds or less .. Avoid such an atmospheric sound or music when this game makes it to life.

- I couldn't really tell the difference between movement types (R)

- I would add even more sound effects.

- The mechanism of reflecting is great, but would be better to make it more challenging. Like: Let the mirror break after some shots. Then you need to figure out other ways to fight back (let bots kill each other was one thing i did), add more traps and so on.

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Thank you very much, Mr. Ahmed, for your comments and tips. We will go on with all of them.

For your questioning about the difference between movement types — modes. Yep, I think the purpose of using different types of movement needed to be clarified.

In the normal mode, the robot can't jump high or step over higher obstacles or stairs.

So, the jetpack comes here, where it can step on higher stairs easily, and jump higher, but be careful, due to your expansion in size, you're more exposed to danger from enemies' laser bullets.

What about if you're stuck in the middle of multiple enemies?! You need to escape much faster, so go fast. Use the speed big wheel.

Notice that jump consumes energy, so if you want to pick an energy unit that resides on top of a stage or a rock, it won't be a good idea to use the speed mode that consumes energy for jump, but you can use the jetpack, which can go over objects without the need to jump.

Jetpack makes you jump much higher, but why use it ?! You just need it when you want to jump over a wall, or to skip the whole puzzle map without thinking what it right way that solve it ;).

And for the idea of making mirror breaks, we did write many more ideas, one as you mentioned, but the time didn't help us.

That is a lot of explanation :|, I just wanted to make things clear.

Again, thank you so much. We appreciate your words 😊, and we will take them in mind to be implemented as soon as possible.

(+2)

Awesome .. Great mechanics but I didn't realize that .. such a bad-old gamer I am :(

I know you have a lot of ideas, JAM time is too narrow so you've done well in such a time frame!

Keep it up!