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loved it and its simplicity! i only think the stat rolling can be a bit punishing, i know that's the old-school way, but i ended up with a party that missed most of its attacks :(

Stats are old-school and punishing indeed, but being a GB Studio 2.0 game it also suffers from the way the RNG events work. Users have explored that more since this was made and there's some better ways to work around it's quirks to smooth out rolls for future games.