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This was pretty alright for what's there. I found the 3 toys and the keycard, but I couldn't figure out anywhere I could use them. I like the texture work and the way the rooms are laid out, especially the part where you go through the side office to get around the blockage, and the flickering light in the hallway is a nice touch for the atmosphere. If there's no monster or anything, it would have been nice to be able to use the keycard to leave the way I came in, but there didn't even appear to be a door behind where I started. Also right I then end I noticed that when I stopped moving, my guy started slowly sliding away. Taldo seems like a groovy guy, home he makes it home safe.

Yo, Taldo is a real one, working late night, going to these places, I wonder if there's any other reason for him to end up in a place like that... Thank you for the lovely feedback, we had little time to work on the game due to our schedules, but it was really fun to jump on this project. We're considering to keep working on this one, the whole story is a spinoff from a RPG campaign I DMed for some friends, so there's still a lot we could add not only to the mechanics but also in the narratives

Can't wait to go on a vacation, heard that the Sorrow Lodge is a pretty interesting destination...


Spoilers: There's one more toy around, once you find it all, Mr. Big Bear will want to have it ;)

I replayed it, bumped up the horror rating a bit. Yeah, that jumpscare gave me a genuine start. It was the teddy bear on the desk I missed, I saw it of course but I didn't stand in the right spot so I thought it was just a background detail. Is the bear that big teddy bear he says is creepy? 'Cause that's clever.