It is quite pretty to look at. I found the controls to be confusing at first because they don't follow the norms set by other games of the genre. Once I got used to them however, I appreciated that jump and shoot are so close together. The jump height and movement speed don't really work with the level design as most jumps are to low in order to use the cool 'use arrow as platform' mechanic but too high to just jump up. The single tile platforms are also too short for the movement speed. Most of these "issues" are to be expected in that early phase of development but should be addressed as you shift from a prototype to a pre-alpha release. Keep up the good work! The art-style has me interested in what you do with the game.
Thank you very much for your feedback. I am working on the mechanics of "controlled jump height depending on the duration of pressing the button". Also, some reviews, like Yours, tell me that the character moves too sharply. I will make the control smoother (you may need to change the location of platforms and solid objects on the level after that). Your opinion is very important for me and the future of the game.Subscribe to keep up to date with updates and developments. Thanks!)