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Starlight Odyssey

  • Liked the opening sequence a lot. Backstory gives increased importance to the game.
  • On the topic, I like the 2D art and UI design as well. Very sci-fi retro.
  • Good idea integrating control scheme into the game itself via labels. But the instructions are a little bit too much in succession. Would rather have them spaced out / triggered by an event (like when the first food comes onto the screen, that's when to slap the "Press 'F' to eat food" label on the screen).
  • Not sure how I feel about the shifting camera exposing Godot's grey viewport on the sides. Think it would've been better to have expanded the canvas beyond it. (EDIT: Okay, it's not a viewport; it's just a container for the tutorial section that happens to have the same colour as Godot's viewport, lol)
  • Got annihilated on my first playthrough, since I didn't realize the ammo running out was the reason I couldn't shoot anymore. But considering how many enemies you can encounter on the way, and difficulty outrunning them, ammo should be unlimited I feel.


  • Second playthrough: landed on a planet, and I'm somewhat amazed at the depth of game. Characters and a narrative system. Very cool!
  • Feel the narrative system should return to the main dialogue menu rather than closing. Have to initiate the conversation each time to access the next dialogue option.
  • Wish the planets had some sound / music to them.
  • I liked the timed assassination challenge, but couldn't figure out how to shoot the guy (whose name in the dialogue box is different than the one in the photo).
  • Wow, even a mixology feature. Holy cow. Yeah, there appears to be a lot of work that went into this submission. Frankly, not sure how you did it in nine days!
  • Slightly disappointed that all three planets are the same: with the same characters, assassination challenge, and mixology minigame. But can understand the limitations of the game jam.
  • I disagree with some design choices, like the life energy draining while you're on a planet, or the timers continuing to run after you've pressed the escape key (which I was doing to pause so I could write this review). For a game like this which is all about space exploration and learning about characters / stories of this unique universe, I'd much prefer a patient playthrough where planning for journeys trumps rushing through them.


  • Visited all three planets, which again were the same, and wasn't sure how to progress from there or if there was an actual win condition to work towards, so concluded my playthrough after the third planet.

I liked Starlight Odyssey. A ton of imagination and functional mechanics. Good job!

btw to shoot indoors you need to hold Space while clicking. It says in the controls and the girl Moko says it too. The wrong name was a bug, sorry about that. And there are 3 total planet types, 2 food planets and 1 work planet. The goal is mentioned in the intro cutscene which is to reach Earth and if you talk to some of the NPC's and ask around you will find out you need to buy the Cosmic Compass that points to Earth. Anyway thanks for your review I really appreciate it and I am glad you had fun playing!!