A lot of good feedback here, thank you!! I was hesitant to add more actions out of the glide at first, but after testing attacks out of glide, I chose to add that as a new feature. I do think you have a good point of letting you jump out of glides, so I'll see about adding that as well. Double jumping currently requires you to be falling to activate, but I've gotten a lot of feedback that folks don't like this, so I'll adjust it so that you can initiate a midair jump before the peak of the last one.
I'll also try to telegraph enemy grabs a little better, that makes sense. I know what frames of animation to look for to tell that's what their doing, but making it clearer is always a good thing since not everyone is going to immediately know what a new character's grab sprite is.
I was considering making the first Budgie fight a bit more scripted to better teach you how struggling works. Based on the feedback I'm getting, I'm definitely leaning towards doing that.
I do have plans for the 4 following areas to be not only much longer, but have a lot more exploration and enemy variety. Thank you so much for playing and I hope you're looking forward to the future updates!