alright will look forward to the on fixing that int he full version
I can help you out with that actually, you can set the collision to disabled at the start, then use await to enable the collision:# at the start$Collision.enabled = false
# summon the spikes
await $Spikes.animation_finished$Collision.enabled = true
I hope this helps you!
oh ,i actually no how , just thought it could be hard that way
ah
which one is you submission cant see it
My submission was Food Saver
alright