This is a fun idea. I like the concept a lot. Unfortunately, and maybe it's just me, but discarding weapons doesn't actually lower my power! First time I played I didn't quite grasp what was going on and was pretty confused why all my inputs were random haha. That's why it helps to read the description I guess! It's a little frustrating mechanically...it'd be cool if there was some tradeoff for having high power. Or a way to manipulate your inputs or something. But that's just asking for scope creep in a jam game isn't it?
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Thank for the comment! I didn’t really have time to debug so I wouldn’t be surprised if there is a bug that prevents power from lowering.
I think overall the power mechanic doesn’t come off well due to the poor balancing. There needs to be more rare weapons that can be used with high power (e.g. having less strict requirements to trigger). Definitely something to improve on if I come back to this in the future.