THX, im sorry about dumplings, haven't figured out how to do the proper physics for them
Possible way to go about this :? When u click them, their velocity.y makes them go up, and the velocity.x depends on whether theyre near the left or right side ? Less physics-y but more attainable ?
Well, they work similar, but mostly go to the left. Most problems are caused by collisions, and may be tips are a little misleading
mmmmmmmmmh I wish I knew some C# to give a hand