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i feel personally kinda conflicted about this game and how it made me feel. i wanted to enjoy it as a cheesy b-movie horror, but the dating segments were really cute and made me like the girls that were doomed by the narrative, which just made it heartwrenching. i wonder about our certified weird girl denver, was she actually evil and emotionless from the start, or was it all charity's influence/possession? then again, she doesn't seem very remorseful in the end, was it also because of charity? really makes you think. it's definitely a very toxic dynamic though it doesn't really feel very yuri until late in the game.

fun idea for the gameplay, though it took me a little bit to figure out how to get any other ending than neutral (but i am not smart).

really sharp art, liked both the cgs and sprites a lot. 

i applaud see the efforts of my fellow shipwreckers, i hope there will be another crossroads interactive release one day! also what did denver mean by looking up how to carry people on her phone in 2006? *thinking emoji*

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thank you for playing our game!! denver has a sick ass phone from the future (we forgor)

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coming in to um, actually! nep, denver has a blackberry electron (circa 2005 - has mobile web access)


but more importantly - thanks for playing!

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thank you for answering the important question (definitely more important than how did charity die in the first place - this one remains a fun mystery, or does it...?)