Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

There is so much here in this single book! I'm super excited to find this as it is so much more complete that the vast majority of solo games! I was looking through and found a an item that confused me. On page 48 it refers to "generate a Placed Encounter at the waypoint" is "Placed" a typo for "Random" or is this an RPG lingo thing that should be explained more for us newbs?

I was also, wondering what changes one would have to make for this to work with 2-3 players?

Anyway, thanks again for this.

Thanks! I hope you enjoy it as much as I enjoyed writing it!

There are two encounter types in the Encounter Design (pg45): Placed, and Wandering. Placed are much tougher encounters and tend to be fixed to locations. Wandering can happen anywhere. If you review the Encounter Modifier table you'll see what I mean.

To make it work for 2-3 players:

  • Remove the Incoming Damage modifier (pg 28) and have all damage coming in unmodified 
  • You only get 1 initiative roll, and not two (pg 27). Both players act on the same round
  • CAROUSING (pg 35): Players can either roll individually, or pool their funds, but they have to share in the consequences.
  • ENCOUNTER DESIGN (pg 45): Player Level (PL) becomes Average Player Level rounded to the nearest whole number. Base Strength is calculated by multiplying that by the Number of Players rather than just 2 (steps 1 and 2)
  • TREASURE (page 53): Treasure Mod is based on the Average Player Level. 

Other than that, I think everything else will translate pretty well. Most of the mechanics and procedures should allow it to handle GM-less play pretty well, or GM'd if one of you wants to take the reigns. Good luck!

Thanks for taking the time to clarify. I appreciate it!