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Do you know why it was cancelled?

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It was mainly a scope issue with a team that was meant for only a couple particular game jams. I'm open to revisiting it in the future, but as my first time leading a game project like this, it was more than I can  currently handle. For now I'm going to focus on smaller games and work my way up. I really appreciate that people had a genuine interest in the project, it means a lot to me.