I'm impressed you got procedural generation, auto tiles and all of that in time. It was very fun to play, I missed not having music but the gameplay was fun, especially because of the procedural aspects of the game. If you plan to further develop this after, it could be great to have something to do with mining because it seemed that it wasn't fully used in the game, also a better display of ingredients like how many you have per request (1/4 for example) would help because when you track the ingredients you need and you have it's hard to see if you have enough or not. Anyway, great job here, I loved it!
Viewing post in Cave Food jam comments
Thanks a lot! Music was but a small sacrifice we had to make to create all the grat stuff you mentioned. We even had some ideas on how to improve mining, but we had to scrap them (for now ?). The thing with the amount of ingredients you mention is ingenious and we totally missed it, so thanks for mentioning it! I will implement it after the jam ends.