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do you have any game maker tips?

Oh, sure! I'd be happy to give some game development tips!

#1 - Know what you want to do.

Plan ahead with what type of game you want to make. Ideally, write it down. Brainstorm ideas of mechanics and the story (Depending on the genre). The same goes for the engine, I work in Unreal Engine 5, and I'd say it is a great point for both beginners and advanced devs. Lots of good tutorials, if you are just starting out, no knowledge needed for programming languages and it is free. However, if you are a complete beginner, an easier start would perhaps be RPG Maker, or Game Maker studio, for mostly non-3D projects.

#2 - Know the limit of your ambitions

Your first projects will not be your best and that is totally fine! You need those first steps to start reaching the tops! A lot of devs do not finish their projects, as they get way to ambitious, and start piling ideas to make their game huge, but don't really know how to execute them. This will make the project suffer, mostly with the quantity over quality department, if the dev does not simply give up because they aren't able to reach their big expectations. I get it, you want your game to be good next to other games, people don't really care if you are indie or beginner, etc. They will judge you by the sheer quality. (Also don't mind hate. If someone just blindly says your work sucks, without pointing out anything, it's blind hate. No need to waste your time with those). Your first game should be no longer then 30 minutes, or even 15. Just a short project, depending on the genre you like, with a simple premise and mechanics.

#3 - Solo / Team

Game development isn't just programming. There are a bunch of aspects to it, like graphics, sound, music, story, testing, (Maybe voice acting), etc. If you have 0 knowledge and interest in some pretty important aspect, try to build a team. Ask friends or reach out in discord servers. Of course going solo is a possibility, but you'll need more skills than just programming. Some other software I always personally use for game development are: Audacity for sound design, Photoshop for textures, Blender for models and animations, FL Studio for music, Google Docs for writing, Miro for planning, mind maps and lore.

#4 - If you tend to procrastinate
One thing I do to avoid procrastinating, is splitting parts of development. There ARE aspects that I like to do more than others (e.g. I love writing but I find modeling boring). So, when I feel like I have a lot of energy for the day, I do stuff I dislike more, then, all I have left are things that I love to the, which is enough to boost me into working

#5 - Don't give up and Don't make too much stuff

Don't give up is obvious, but still pretty overlooked. The second part is me trying to BEG YOU to not make more than 2 projects (Ideally just 1) at a time. Starting a new game is usually more fun than finishing one, especially when you aquire skills while working on the previous one, but if you never finish and just keep starting new ones / restarting the current one, becajse it can now be better, you won't get anywhere with this loop. Try your best to avoid it. And of course, don't give up. Try, do, repeat, you'll build an audience, steam and itch (and a lot of others) will help you. You got this!

Hope this helps! Thank you for the comment!