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The Sturdy Sling seems to work really well, having a chargeable higher damage attack for alpha strike is great - though I might recommend that you have more intelligent NPC's react/dodge if you line a shot up on them.

Onwards,

Hopefully, it's repeatable for you but there does appear to be a bug with triggering the leave interact to leave the Farm Ruins, as part of the quest to get the Broken Relic.

Which creates a game breaking situation, as far as i've been able to test so far.

Interacting with the flower after gaining the password is fine, I've tested clearly the spider awakening boss first, before collecting the relic and vice versa.

It might be tied to the relic itself, I've noticed on some test runs that it seems to duplicate the item. Rather than removing it from the chest. I would be inclined to think that it might not be detecting the Relic in the inventory.

Also attempted new run starts and full reinstalls to get around the issue but unable to get around it to proceed onto further parts of the main questline.

If you leave to main menu and reload, you move back to the overworld but the quest remains stuck with having to leave the ruins.

Huh, this is a weird bug. I have reports of it, but I've never been able to replicate it myself. It's concerning because if you can't get past the farm content, you're missing out on a lot of content. 

Makes me worried how many people are encountering this glitch. 

So a bit of an update, I did manage to eventually force it to work, It did require a number of new games before I could get passed the stick.

I think it's not detecting the relic being collected properly, which I believe is what allows you to leave the first farm area.

Would a solution be to redesign that fixed map, making it so after the 'boss' fight that you 'collect' the item as you leave ? or trigger a cutscene after the lockpick minigame ?