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(+1)

Hello, I really enjoyed playing your PvZ RPG game, it honestly felt like a dream come true for me uur

At first, I had no idea how to recharge (R) or even how to level up my stats (I), but figuring it out as I played made it even more fun. It was a great experience learning the best tactics along the way, especially after you showed me the hidden (I) function on Twitter xd

This might already be on your to-do list, or maybe not, but I hope the following suggestions are helpful or spark some inspiration:

-A timer for maniac speedrunners.

-A leaderboard to keep track of your previous games' high scores (maybe sorted by character, level reached, or time played).

-A darker cooldown overlay like in PvZ GW2 (behind the red one) that clearly shows when an ability is still unavailable, especially useful for slow-recharging abilities like the Gatling Pea.

There were moments when I thought I could use it, but I didn’t notice the last few red pixels and ended up dying in the most epic way ;3

-Also, is there currently any way for a Peashooter to heal a bit? Maybe through barrels, going through gates or something similar? Or is that Max Health stat meant to be useful in multiplayer mode, when you're healed by the Sunflower?

-How about a function for the middle mouse button? Maybe after collecting items from barrels or dead zombies, you could scroll to choose what to use. Kinda Minecraft style :v

Lastly, since your game will keep evolving, what about including a version number in the title (something like v0.1.0-beta)? Makes it easier to track changes, and when people watch gameplays, they’ll know what version the player is getting roasted in 🔥

Thank you for your suggestions :)

- A timer should be doable, I needed some stuff to fill the options menu with anyway.
- I'll see about adding a leaderboard once I get a better gameplay loop going (so more rooms, some bosses, etc.)|
- Oh the fact that the last few pixels aren't that visible honestly completely slipped my mind lol. I'll have to fix that (especially if I consider porting it to mobile devices)
- Currently, the only way for Peashooter to get more health is to level up health, which, if I remember correctly, should add the change in max health to the current health. This is suboptimal and barely does anything. I will add random health drops and maybe some lootable stuff and shop-rooms to the game.
- I'll think about some middle-mouse functionality.
- I'm down to add some version numbers, but they would be really arbitrary lol.