While I'm aware that this is intended for long-term play, I feel like it would definitely benefit from being sped up at least a little bit, especially at the beginning. Starting a game where you effectively can only click a couple of buttons before you have to abandon it for a day, whereupon returning to it you can still only click three or four more buttons, isn't going to draw players in for that long-term investment to actually see the systems you've built down the road.
Viewing post in GemAnvil V.1.0.4 "Early Beta" comments
Hi TrashCan1991.
You are correct and it's for sure something that I keep in mind. I will try to think about something that makes more activity in the beginning without making to much impact to make things develop to fast, thanks for your feedback