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(1 edit)

While I'm aware that this is intended for long-term play, I feel like it would definitely benefit from being sped up at least a little bit, especially at the beginning. Starting a game where you effectively can only click a couple of buttons before you have to abandon it for a day, whereupon returning to it you can still only click three or four more buttons, isn't going to draw players in for that long-term investment to actually see the systems you've built down the road.

Hi TrashCan1991.
You are correct and it's for sure something that I keep in mind. I will try to think about something that makes more activity in the beginning without making to much impact to make things develop to fast, thanks for your feedback