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Hi,

Nice to hear from you! I initially wanted to rebuild Towerbag for learning purposes because it had just the scope I needed. But then I was like: You know whats missing? Explosions! So I added explosions. And a rocketlauncher. And rockets. And turret controls. And homing. And then was all way to complicated to play. And then it clicked and now the game is about dropping bombs as a pyromaniac rabbit.

I'll definetly add a decreasing bar to the bombs (and keep the flashing for extra clearance). I haven't yet got a good idea for bomb spawning. Currently it is a fixed pattern with 12 different places on the map, that is rotated through with 3 different bombs. That was to make sure there are always enough bombs on the screen. But I'm leaning towards a timer based approach that will just drop bombs from the sky... Same for enemies, they are super simple at the moment. One more every wave, get tougher and faster. Each one has a random seed between 0 and 1 that sets the toughness to speed ratio (the tougher the slower and vice versa). I'll try to think up some interesting interactions with the enemys and different bomb types next.

Anyways, awesome to hear from you and thanks for the tip with the feedback form, I forgot to make it public...

Branko i was browsing through gamejams playing interesting games and stumbled upon your comment, I quickly created an accout just to reply because i wanted to tell you that the game has a lot of potential, played it 3/4 times and with some polish it could easily be a great full game on steam or even as a mobile game, since for now is pretty short i would suggest taking a look at kingdom rush on the play store, as it implements replayability really well, oh and just to say i would surely buy the game on steam for 2/10 bucks.

Hi Quink, That is nice to hear! I have continued working on it but haven't finished a new version yet. I'll take a look at your suggestion, thank you a lot!