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(+2)

I'm really sorry if this sounds harsh. I really like the idea of the game and see potential, but as it is I NEED to mention some problems.

It took me 1 hour and having to come research here to learn how to put the potion in the bottle, only for me to realize by putting the ingredients at tle level of the cauldron - not above it - I was throwing them away instead of adding them to the potion. I tried to start the game from scratch, which I had to do about 10x because for some reason the game allows you to do thigs in the tutorial that then break the tutorial and leave you in a paralized time. It would have been a lot less annoying if I could just leave to the menu but the only option to leave the game is to leave it entyrely and boot it up again.

But now that I'm a competent witch I'll go there give the strength potion to the farmwoman.. As soon as I find out HOW to give the potion. Yes, I know, put it on the book at the table... AND THEN WHAT? The woman stands still, doesn't take the potion, time doesn't pass and if I press the purple "send them away" button she leaves WITHOUT the potion.

As if that's not enough if I save the game and try to load it the game just goes back in time but nothing changes: The people who passed have already passed and won't do so again, the ingredients I used after saving don't come back nor do the potions given, there is no point in saving and loading this game EXCEPT to break it further, apparently, by making it be night while it is day. No, I don't know why any of it happened, but it happened and I won't test it right now.

The game gives you interesting riddles, a nice mechanic for making potions and looks like it will be a blast IF it ever becomes playable. As it is there are way too many bugs (and not the fun skyrim type of bug) and the design of the game needs to be rebuilt: I should be able to leave to menu instead of having to reboot the game if something goes wrong. Saving the game and loading saves needs to be fixed STAT. No way to actually play it like this. Things like putting potios in bottles NEED to be on the MANDATORY tutorial in the game -- NOT this popup thing, it needs to be a normal tutorial teaching you the basics and locking you in place until you finish (preferably with an "avoid the tutorial" option for expert players).

If ingredients fall OUT of the cauldron when put on level with it, that should be STATED in the tutorial. This is NOT intuitive design and beaks with a lot of conventions of the genre. How to give potions to clients needs to be explained or, preferably, it should be as simple as dragging the potion over their character and releasing.

Again, game can be really good, but needs work.

Hey, we are now completely overhauling the save system in the game. To make it work properly and not impose more breakages. 

In the next version the transfer system will work in such a way that the potion has to be placed on the table, we had to roll back the game version to fix the bug with frozen visitors in version 0.1.05, however the text to transfer the potion is still new. Therefore, this may cause misunderstandings for players. 

Regarding the additional hint, we will think about how to make it clearer, as we thought that the hint text says everything.

Thanks for the very detailed feedback.