Thanks for the contribution, especially for converting Whitebox into a d6 game, I think it's excellent to use the combat mechanics of Chainmail (similar to Wight-Box), no doubt they are very good for the Sword & Sorcery style.
I kind of took B/X and took a step back toward Chainmail with the 2d6 combat mechanic and 0D&D with the method for gaining XP. None of it's a faithful reproduction, of course. But those were the influences and for the reason you cite, it all felt right for an Iron Age Sword & Sorcery vibe.