Thank you for your feedback. We appreciate your interest! For the GUI it was an intentional design choice. We wanted a minimalist user interface as we did not want the text box and game menus to cover up the colourful and varied backgrounds or the 3/4 length character avatars. We want it to be easy to read and not distract from the art.
Viewing post in A Summer's End - Hong Kong 1986 comments
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I think you could keep them simple yet suitable to the art, like make text box and choice box border blue neon light like the logo?
I like the way the GUI looks though. It looks like the old TV during that time too and it fit the 80s mood. The things that you are suggesting might ruin the whole game in my opinion as the neon lights will be very distracting when you play games like this as it will cause the strain to your eyes. I guess the developer for this game can't satisfy people with their liking but I really think that they did a great job on it to suit the theme for the game.
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I mean like-the-logo which mean the box just need be border like that, not the whole box have that color. And this is the 1st time I hear Renpy default UI "give the 80s mood".
And this is MY opinion which the dev could give it a thought or leave it, no harm done.
Thank you for your feedback. We decided to go with our current look based on early feedback we received from play testers. We have experimented with a variety of colours during our initial design phase and we found that colours with high saturation did cause significant eye strain and clashed with our other art in game. We appreciate your care and comment and we hope you’ll have a pleasant game experience!