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(+3)

The game has an incredible potential, but in its current state it's an unenjoyable experience. Hope feedback is well received <3

PROS

+ Incredible artstyle

+ Juicy combat experience

+ Original story and game design


CONS

+ Level design: Unnecessary long routes with lack of content, landmarks and excessive branching

+ Unbalanced combat experience: Extremely fast leveling, early legendary exclusive moves TM for cheap price, final evolution pokemon accesible at first areas, many trainers without interesting strategies. (I ignore if it's a conscious choice to make more dynamic the demo, but it left a terrible first impression)

+ Bad quality of life: Flashing before wild encounter, inconvinient menu navigation, louder background music during combats, when learning new move and choosing which to forget does not show new move, introduction tells you a control scheme and then it's changed

+ Glitches: Character bad tilemap alignment, collision bugs (I was able to surpass first ledge), walking while trainer has detected me, dialogue text overlapping, some music channels turn at the start of combat (probably beacause of looping music)


In conclusion, artist made a great job and I would like to follow their work, yet programmers and game designers leave much to be desired