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I really like your game. I’ve been following and playing it, and I’ve never seen a game with such beautiful visuals before — the art is truly stunning. I understand that developing a game like this is difficult, and I respect you for being able to pull it off so well. This is something I wanted to share as a review to let you know my thoughts. I hope you can read it and use it to further improve the game. Here’s the experience I’ve had:

(First Impression)

When I first played the game, it was quite difficult and I found the system confusing. Initially, I got confused and stopped playing. But I later reconsidered and tried playing again, clicking back and forth to better understand how it works. If you could explain how the game system works before the game begins, that would help create a much better first impression for new players.

To me, the system is a bit unusual because there’s not much narrative text, and the daily life scenes progress quickly through images with no explanation or dialogue at all.

(Mid-game Impression)

After understanding how the system works, it turned out to be a pretty good game. I especially love the visuals — every image is amazing. But I’d like you to expand the game’s story and add more narrative during the day-to-day scenes. It doesn’t need to be a lot — just enough to let players know the story is progressing. This would make the game feel more engaging and dynamic.

You could add features like buying items, introducing new events in the story — like facing a problem and helping her solve it, learning about the demon plotline, or discovering what powers we’ll gain in the future that we can use with her. If you added this kind of content, it would make the game much more interesting.

(18+ Scenes)

The CG images are plentiful and extremely well done — 10/10 for that. However, I’d like you to include more descriptive text. In other words, I’m suggesting a visual novel style — adding descriptive reactions from her when the male organ enters her for the first time, her reaction when it goes deeper, her reaction when we finish inside or outside of her, her reaction when she finishes first, the look in her eyes turning dark like she’s being corrupted after being forced to climax repeatedly, and how her reactions change the more she experiences.

I’d also like you to organize the CG sequence — in the beginning, her body is clean, but as we finish in certain areas, those areas become visibly dirty, increasing over time.

From what I’ve played, the CGs seem to appear randomly. Even though there’s a category for shallow or deep penetration, the sex scenes feel repetitive and dull because players know the CGs will always appear randomly — which makes it harder to stay emotionally engaged after a while.

If you can organize the images into a proper sequence, add some story context, let players choose what actions to take with the heroine and at what point, it would feel more immersive. Also, have some CGs that only appear in the future storyline, to create anticipation. You can gradually add more positions and scenes as the story moves forward.

Summary of My Suggestions (If You Can Implement Them):

Add more story content or explanations for new players. Your game is excellent, and it would be even better if everyone could understand how to play from the beginning.

Expand the game’s storyline so that the narrative continues to develop.

The 18+ CG scenes are currently randomized, which makes it feel like no matter how far I’ve played or even if I just started, I can always view all the scenes. This lessens the sense of progress.

The daily life progression is too fast and confusing, and during this time, no matter what part of her day I click on, I get shown a randomly selected CG again — the same as before.

there’s a quest involving her development that requires maintaining the love gauge above 70% for 57 seconds. I have to constantly time my clicks to keep it within that range.

However, the images change very quickly every time I click, which makes the system feel a bit contradictory — I can't focus on anything else except clicking at the right time.

If I try to focus on each image, it instantly changes every time I click, which makes it hard to fully enjoy or immerse myself in the visuals.

will it be possible to insert a true demon organ into her? I’m really looking forward to seeing that.

That’s the game system I wanted to talk about.

The biggest strength of this game — and the reason I’d recommend it to my friends — is the stunning artwork. Every image is visually arousing, beautifully drawn, and there’s an impressive amount of them. I’d give it 10/10. It completely overshadows any flaws I’ve encountered.

(1 edit) (+1)

Hello,

Thanks for your extensive post! Your feedback helps a lot to improve the game, so don’t hesitate to leave more. I’ll try to answer each of your points, and feel free to tell me if I missed anything.

The onboarding in the game and the day-to-day scenes may be a bit fast. Also, the most difficult part is creating a good game, and I was unsure if it would have success, so I didn’t implement a heavy story plotline at first. If the game is successful, improving the storyline will be easier to implement and expand further. I’ve initiated some storylines in the game that I can now further develop.

Regarding the lack of description in the story, I tried to be as subtle as possible to achieve a more immersive experience, but I can add more content to make it more comprehensible.

During explicit scenes, you have two options:

  • You can choose to move yourself, which is where the rhythm- and timing-based mechanic of thrusting comes into play.

  • Or you can let her handle it herself. In this case, you can simply sit and enjoy the gameplay. If you choose this option, descriptive narration text will appear regularly to explain what’s happening, similar to a light novel. I didn’t add this narration when you move yourself because it could distract you while thrusting.

That was indeed the intended effect. The more you improve your performance, the less you can focus on anything else or enjoy it, since you’re aiming for a better score—like an actor focused on his performance. Maybe I should be a little more explicit

 The inability to focus on the scenes is indeed the intended effect. The more you want to improve, the less you can focus on anything else or enjoy it, since you’re aiming for a better score—like an actor focused on his performance. Maybe I should be a little more explicit about this

Regarding the degradation of her body during these scenes, there is already a process integrated where she starts clean and can end up messy by the end. Perhaps I misunderstood your point? 

I understand that always changing the CG for each thrust reduces attachment and immersion, and I can adjust this. I’m also thinking of a way to let the player change positions and see an evolution to increase immersion and sense of progress.

For using the original demon size, I would like to find a justification for her to handle something that big, to keep the story somewhat plausible.

Thanks for complimenting the artworks! I thought to myself that if I can’t make a good game, at least I can provide artworks that stand on their own and are appealing. I also want to make sure what already exists is fun to play before adding too much content. I would gladly work full-time on this if I could, but funding is always the problem, haha