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(1 edit) (+2)

The movement feels great, the combat feels great, the sprites are great, and I love the permavore mechanic, the other two end of demo bosses are extremely fun to play. 

This game is already looking PEAK as is, so I am very excited to see where it goes from here.

I only encountered one bug:

I kept running into the first vine to the right because I have brain damage and it launched me through the stairs and out of the map, which wasnt really a big deal since I just got warped back but still something I encountered

And outside new content ideas I have a few suggestions that could be nice:

1. A menu button that allows you to quit to the main menu without having to alt F4. (I may have just missed this but at least for me esc does nothing and the other menus dont seem to have this option)

2. Maybe some way to increase or modify difficulty? This is just something that I think would be nice to have, like maybe just health buffs, damage buffs, or even something to make struggling harder for grab attacks. But I have no experience making games so I have no idea how hard that would actually be to implement, its far from vital of course.
 

(+1)

When you pause (start/enter) and tab over to the left-most menu (L/A on keyboard), you can then press ESC and scroll down to the option that takes you back to the main menu.

Will take a look at the vine knockback issue, I think I missed a bit of code in the hitstun state relating to the slopes.

Yeah the difficulty actually used to be much higher, but in early pre-release playtesting, I had to tone it down quite a lot. I definitely plan on upping the difficulty as you get further in the game, and later on, I'd like to implement a "customized game" feature that will let you adjust difficulty more directly.

Thank you so much for your support and feedback, it means a lot!!